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// -*- mode: cpp; mode: fold -*-
// Description /*{{{*/
// $Id: mmap.h,v 1.3 1998/07/07 04:17:15 jgg Exp $
/* ######################################################################
MMap Class - Provides 'real' mmap or a faked mmap using read().
The purpose of this code is to provide a generic way for clients to
access the mmap function. In enviroments that do not support mmap
from file fd's this function will use read and normal allocated
memory.
Writing to a public mmap will always fully comit all changes when the
class is deleted. Ie it will rewrite the file, unless it is readonly
The DynamicMMap class is used to help the on-disk data structure
generators. It provides a large allocated workspace and members
to allocate space from the workspace in an effecient fashion.
This source is placed in the Public Domain, do with it what you will
It was originally written by Jason Gunthorpe.
##################################################################### */
/*}}}*/
// Header section: pkglib
#ifndef PKGLIB_MMAP_H
#define PKGLIB_MMAP_H
#ifdef __GNUG__
#pragma interface "pkglib/mmap.h"
#endif
#include <string>
#include <pkglib/fileutl.h>
class MMap
{
protected:
File &Fd;
unsigned long Flags;
unsigned long iSize;
void *Base;
bool Map();
bool Close(bool DoClose = true);
public:
enum OpenFlags {NoImmMap = (1<<0),Public = (1<<1),ReadOnly = (1<<2)};
// Simple accessors
inline operator void *() {return Base;};
inline void *Data() {return Base;};
inline unsigned long Size() {return iSize;};
// File manipulators
bool Sync();
bool Sync(unsigned long Start,unsigned long Stop);
MMap(File &F,unsigned long Flags);
virtual ~MMap();
};
class DynamicMMap : public MMap
{
public:
// This is the allocation pool structure
struct Pool
{
unsigned long ItemSize;
unsigned long Start;
unsigned long Count;
};
protected:
unsigned long WorkSpace;
Pool *Pools;
unsigned int PoolCount;
public:
// Allocation
unsigned long RawAllocate(unsigned long Size,unsigned long Aln = 0);
unsigned long Allocate(unsigned long ItemSize);
unsigned long WriteString(const char *String,unsigned long Len = 0);
inline unsigned long WriteString(string S) {return WriteString(S.begin(),S.size());};
void UsePools(Pool &P,unsigned int Count) {Pools = &P; PoolCount = Count;};
DynamicMMap(File &F,unsigned long Flags,unsigned long WorkSpace = 1024*1024);
virtual ~DynamicMMap();
};
#endif
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